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"The story of Golem: children who’ve lost their mother; a grieving father trying his hardest to keep his family safe; a mysterious city filled with monsters and adventure. I wanted the music to evoke emotions of excitement, sadness, mystery, and the wonder of childhood.
Jaime Griesemer, Highwire Games Creative Director, asked me to compose not just the score for the game but an entire musical prequel. This means that the music needs to stand alone and take the listener on an emotional journey, without the support of the visuals or memories of gameplay.
My first thought was of a mother humming a lullaby to her child, and I remembered a lullaby for piano I wrote many years ago after the birth of my first daughter. That piece and melody, developed for the first announcement trailer for Golem, became the impetus for this suite of music. Erik Satie’s amazing piano pieces were another inspiration. They evoke great emotion while remaining deceptively simple.
I decided to work with a somewhat lighter ensemble than I have in the past: a piano, chamber orchestra, and harp. I wanted to tell a tale of dreams, adventure, and exploration as simply as possible, through the eyes and understanding of a child. As I developed the pieces at the piano and then orchestrated them, I became interested in the different emotions a piano solo evokes compared to the orchestral performance of essentially the same piece, and decided I would share both. I hope you enjoy listening."
Martin O'Donnell: Composer, Orchestrator, Piano Kory Kruckenberg: Recording Engineer, Mixing Engineer Bastyr University Chapel: Recorded at (November 4th through 7th, 2016) Chris Vaughn: Special thanks Collin Moore: Crowdfunding Campaign Manager David Sabee: Conductor Highwire Games: Special thanks Jaime Griesemer: Associate Producer John Winters: Assistant Engineer Levi Seitz: Mastering Engineer (Blackbelt Mastering) Marcie O'Donnell: Special thanks Mary P. Traverse: Illustrator Noah Kaarbo: Album art Northwest Sinfonia: Orchestra Stan LePard: Assistant Orchestrator
For complete credits and information about this release, please visit Materia Collective: https://www.materiacollective.com/music/echoes-of-the-first-dreamer-the-musical-prequel-to-golem
Track List
1. Dreamer's Lullaby 02:53 2. Kindled Echoes 05:13 3. Standing Alone 02:30 4. Lament in the Endless City (Orchestra) 05:32 5. Vision of a Lasting Flame 03:27 6. Silent Tide 04:55 7. Lament in the Endless City (Piano) 05:32 8. Dreamer's Lullaby (Orchestra) 03:08 9. Vision of a Lasting Flame (Piano and Orchestra) 04:46 10. Seek and Hide 00:56 11. Path of the Golem 01:16 12. Fanfare 01:57 13. Fanfare Stem 1 (Piano and Drums) 01:57 14. Fanfare Stem 2 (Brass) 01:57 15. Fanfare Stem 3 (Strings) 01:57 16. Fanfare Stem 4 (Woodwinds) 01:57 17. Fanfare Stem 5 (Harp) 01:57 18. Fanfare Stem 6 (Choir) 01:57 19. Fanfare Stem 7 (Percussion) 01:57
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Gatefold jacket, 1x black vinyl LP vinyl.
"The story of Golem: children who’ve lost their mother; a grieving father trying his hardest to keep his family safe; a mysterious city filled with monsters and adventure. I wanted the music to evoke emotions of excitement, sadness, mystery, and the wonder of childhood.
Jaime Griesemer, Highwire Games Creative Director, asked me to compose not just the score for the game but an entire musical prequel. This means that the music needs to stand alone and take the listener on an emotional journey, without the support of the visuals or memories of gameplay.
My first thought was of a mother humming a lullaby to her child, and I remembered a lullaby for piano I wrote many years ago after the birth of my first daughter. That piece and melody, developed for the first announcement trailer for Golem, became the impetus for this suite of music. Erik Satie’s amazing piano pieces were another inspiration. They evoke great emotion while remaining deceptively simple.
I decided to work with a somewhat lighter ensemble than I have in the past: a piano, chamber orchestra, and harp. I wanted to tell a tale of dreams, adventure, and exploration as simply as possible, through the eyes and understanding of a child. As I developed the pieces at the piano and then orchestrated them, I became interested in the different emotions a piano solo evokes compared to the orchestral performance of essentially the same piece, and decided I would share both. I hope you enjoy listening."
Martin O'Donnell: Composer, Orchestrator, Piano Kory Kruckenberg: Recording Engineer, Mixing Engineer Bastyr University Chapel: Recorded at (November 4th through 7th, 2016) Chris Vaughn: Special thanks Collin Moore: Crowdfunding Campaign Manager David Sabee: Conductor Highwire Games: Special thanks Jaime Griesemer: Associate Producer John Winters: Assistant Engineer Levi Seitz: Mastering Engineer (Blackbelt Mastering) Marcie O'Donnell: Special thanks Mary P. Traverse: Illustrator Noah Kaarbo: Album art Northwest Sinfonia: Orchestra Stan LePard: Assistant Orchestrator
For complete credits and information about this release, please visit Materia Collective: https://www.materiacollective.com/music/echoes-of-the-first-dreamer-the-musical-prequel-to-golem
1. Dreamer's Lullaby 02:53 2. Kindled Echoes 05:13 3. Standing Alone 02:30 4. Lament in the Endless City (Orchestra) 05:32 5. Vision of a Lasting Flame 03:27 6. Silent Tide 04:55 7. Lament in the Endless City (Piano) 05:32 8. Dreamer's Lullaby (Orchestra) 03:08 9. Vision of a Lasting Flame (Piano and Orchestra) 04:46 10. Seek and Hide 00:56 11. Path of the Golem 01:16 12. Fanfare 01:57 13. Fanfare Stem 1 (Piano and Drums) 01:57 14. Fanfare Stem 2 (Brass) 01:57 15. Fanfare Stem 3 (Strings) 01:57 16. Fanfare Stem 4 (Woodwinds) 01:57 17. Fanfare Stem 5 (Harp) 01:57 18. Fanfare Stem 6 (Choir) 01:57 19. Fanfare Stem 7 (Percussion) 01:57
Review by Gerard S. on 29 Apr 2022review stating THE OTHER POND
Well, it's great to hear it from the Composer YouTube broadcast, but at some point, I'll need to purchase a functioning gramophone, and the Black & White discs need to stop dithering about crossing that pond, if they're going to get on board the rock.